Now that I’ve wrapped up the major GDC product launches, I want to spend a bit of time talking about the rest of GDC. The annual show has always been a big draw for game developers and hardware companies alike, and since the end of the Great Recession that process has only accelerated. But without a doubt the fastest growth in terms of developer and vendor presence at the show has been VR. GDC 2016’s VR sessions exceeded any and all expectations – the show management had to scramble to move them to larger spaces because the attendance was so high – and it took all of half a year for VR to become its own stand-alone show as well with the GDC spinoff VRDC...

AMD GDC 2017: Asynchronous Reprojection for VR, Vega Gets a Retail Name, & More

In what has become something of an annual tradition for AMD's Radeon Technologies Group, their Game Developers Conference Capsaicin & Cream event just wrapped up. Unlike the company’s more...

13 by Ryan Smith on 2/28/2017

AMD & NVIDIA Post GDC 2017 Event Details, Both Holding Events February 28th

Though it feels like we’re barely past CES, things are already quickly ramping up in the PC hardware industry once again. Kicking off in a bit under two weeks...

36 by Ryan Smith on 2/16/2017

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