Smartphone Performance in GLBenchmark 2.5

Thus far there's no A5X equivalent in an iPhone, making the A5 the highest performing option from Apple in these charts. Clock speeds (and likely power management profiles) are lower on the A5 in the iPhone 4S than in the iPad 2, so performance should be a bit lower here than what you saw on the previous page.

The A5 has a significant fill rate advantage, however triangle throughput ranges from middle of the road to barely in the lead. In many cases NVIDIA's Tegra 3 or Qualcomm's S4 pulls ahead in triangle throughput.

GLBenchmark 2.5 - Fill Test

GLBenchmark 2.5 - Fill Test (Offscreen 1080p)

GLBenchmark 2.5 - Triangle Texture Test

GLBenchmark 2.5 - Triangle Texture Test (Offscreen 1080p)

GLBenchmark 2.5 - Triangle Texture Test - Fragment Lit

GLBenchmark 2.5 - Triangle Texture Test - Fragment Lit (Offscreen 1080p)

GLBenchmark 2.5 - Triangle Texture Test - Vertex Lit

GLBenchmark 2.5 - Triangle Texture Test - Vertex Lit (Offscreen 1080p)

Overall performance using Egypt HD puts all three of the S4 based devices ahead of the iPhone 4S. Ratchet up the resolution to 1080p and the standings don't really change, although the Exynos 4 quad moves up in the world a bit.

GLBenchmark 2.5 - Egypt HD

GLBenchmark 2.5 - Egypt HD (Offscreen 1080p)

GLBenchmark 2.5 - Egypt Classic

GLBenchmark 2.5 - Egypt Classic (Offscreen 1080p)

Final Words

The addition of iOS results to our GLBenchmark 2.5 charts doesn't provide much surprise. On the tablet side, Apple's A5X continues to be the benchmark to beat. The A5 however, especially in the iPhone 4S, shows its age in Egypt HD. Qualcomm's S4 and Samsung's Exynos 4 Quad both offer better graphics performance than the A5 in Egypt HD. The pressure is on for Apple to deliver something between the A5 and A5X in the next generation iPhone this fall. 

Tablet Performance in GLBenchmark 2.5
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  • Belard - Tuesday, July 31, 2012 - link

    Do we get to see a full review of the Motorola Atrix HD? Would like to know how the battery performance and other factors compare to the Samsung GS3 and the HTC One X.

    As well as how it performs in these tests above.
  • Brian Klug - Tuesday, July 31, 2012 - link

    Jason I. is working on a review of the Atrix HD right now :)

  • tipoo - Tuesday, July 31, 2012 - link

    Did all the comments on this article just get deleted?
  • Brian Klug - Wednesday, August 1, 2012 - link

    No this is a new article with iOS benchmarks (we did this to minimize confusion, even though it seems to have caused confusion?)

  • Samus - Wednesday, August 1, 2012 - link

    Wow...where are all the Apple haters now?
  • KoolAidMan1 - Wednesday, August 1, 2012 - link

    Not much to say in the face of reality
  • cknobman - Wednesday, August 1, 2012 - link

    ? What are you talking about?

    In reality the SG3 I just purchased has a pretty decent graphics chip in it and overall outperforms the iPhone equivalent.

    I know the iPhone is about to be replaced and will likely return to the top but I dont care I am still happy with my purchase and the performance of the phone.
  • robinthakur - Wednesday, August 1, 2012 - link

    And what do you use your top graphics performance in your SGS3 for? Which games take advantage of it? I sold mine and went back to an iPhone 4S after it became obvious that the great chipset (international) only exists to inflate benchmarks and accelerate Android to a level not quite the smoothness of iOS. Where are the Infinity Blades, and all the other Apps which could take advantage of it and why aren't developers interested in making use of these powerful chips on Android?
  • LetsGo - Thursday, August 2, 2012 - link

    Infinity Blade? The game has good graphics but is poor on gameplay, Give me GTA III or Shadow Gun any day.

    IOS hardware plays good for Graphical Benchmarks, However when it comes to games CPU power is just as important for AI, physics and graphic setup.
  • darkcrayon - Sunday, August 5, 2012 - link

    Which games use are optimized for 4 CPUcores and perform better than 2? Seriously interested to know because it's not obvious (if it even exists out there at the moment). On the other hand the GPU performance pretty much scales just by putting "more" in the box.

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