Imagination Announces B-Series GPU IP: Scaling up with Multi-GPU
by Andrei Frumusanu on October 13, 2020 4:00 AM EST- Posted in
- GPUs
- Imagination Technologies
- SoCs
- IP
Configurations - Up to 4 GPUs at 6TFLOPs
Starting off with the smallest GPU building blocks, it’s good to remind ourselves how an Imagination GPU looks like – the following is from last year’s A-Series presentation:
PowerVR GPU Comparison | ||||
AXT-16-512 BXT-16-512 |
GT9524 | GT8525 | GT7200 Plus | |
Core Configuration |
1 SPU (Shader Processing Unit) - "GPU Core" 2 USCs (Unified Shading Clusters) - ALU Clusters |
|||
FP32 FLOPS/Clock MADD = 2 FLOPs MUL = 1 FLOP |
512 (2x (128x MADD)) |
240 (2x (40x MADD+MUL)) |
192 (2x (32x MADD+MUL)) |
128 (2x (16x MADD+MADD)) |
FP16 Ratio | 2:1 (Vec2) | |||
Pixels / Clock | 8 | 4 | ||
Texels / Clock | 16 | 8 | 4 | |
Architecture | A-Series B-Series |
Series-9XTP (Furian) |
Series-8XT (Furian) |
Series-7XT (Rogue) |
Fundamentally and at a high-level, the new B-Series GPU microarchitecture looks very similar to the A-Series. Microarchitecturally, Imagination noted that we should generally expect a 15% increase in performance or increase in efficiency compared to the A-Series, with the building blocks of the two GPU families being generally the same save for some more important additions such as the new IMGIC (Imagination Image Compression) implementation which we’ll cover in a bit.
An XT GPU still consists of the new SPU design which houses the new more powerful TPU (Texture Processing Unit) as well as the new 128-wide ALU designs that is scaled into ALU clusters called USCs (Unified Shading Clusters).
Imagination’s current highest-end hardware implementation in the BXT series is the BXT 32-1024, and putting four of these together creates an MC4 GPU. In a high-performance implementation reaching up to 1.5GHz clock speeds, this configuration would offer up to 6TFLOPs of FP32 computing power. Whilst this isn’t quite enough to catch up to Nvidia and AMD, it’s a major leap for a third-party GPU IP provider that’s been mostly active in the mobile space for the last 15 years.
The company’s BXM series continues to see a differentiation in the architecture as some of its implementations do not use the ultra-wide ALU design of the XT series. For example, while the BXM-8-256 uses one 128-wide USC, the more area efficient BXM 4-64 for example continues to use the 32-wide ALU from the 8XT series. Putting four BXM-4-64 GPUs together gets you to a higher performance tier with a better area and power efficiency compared to a larger single GPU implementation.
The most interesting aspect of the multi-GPU approach is found in the BXE series, which is Imagination’s smallest GPU IP that purely focuses on getting to the best possible area efficiency. Whilst the BXT and BXM series GPUs until now are delivered as “primary” cores, the BXE is being offered in the form of both a primary as well as a secondary GPU implementation. The differences here is that the secondary variant of the IP lacks a firmware processor as well as a geometry processing, instead fully relying on the primary GPU’s geometry throughput. Imagination says that this configuration would be able to offer quite high compute and fillrate capabilities in extremely minuscule area usage.
PowerVR Hardware Designs GPU Comparison | ||||||
Family | Texels/ Clock |
FP32/ Clock |
Cores | USCs | Wavefront Width |
MC Design |
BXT-32-1024 MC1 | 32 | 1024 | 1 | 4 | 128 | P |
BXT-16-512 MC1 | 16 | 512 | 1 | 2 | 128 | P |
BXM-8-256 MC1 | 8 | 256 | 1 | 1 | 128 | P |
BXM-4-64 MC1 | 4 | 64 | 1 | 1 | 32 | P |
BXE-4-32 Secondary | 4 | 32 | 1 | 1 | 16 | S |
BXE-4-32 MC1 | 4 | 32 | 1 | 1 | 16 | P |
BXE-2-32 MC1 | 2 | 32 | 1 | 1 | 16 | P |
BXE-1-16 MC1 | 1 | 16 | 1 | 1 | 8 | P |
Putting the different designs into a table, we’re seeing only 8 different hardware designs that Imagination has to create the RTL and do physical design and timing closure on. This is already quite a nice line-up in terms of scaling from the lowest-end area focused IP to something that would be used in a premium high-end mobile SoC.
PowerVR MC GPU Configurations | ||||||
Family | Texels/ Clock |
FP32/ Clock |
Cores | USCs | Wavefront Width |
MC Design |
BXT-32-1024 MC4 | 128 | 4096 | 4 | 16 | 128 | PPPP |
BXT-32-1024 MC3 | 96 | 3072 | 3 | 12 | 128 | PPP |
BXT-32-1024 MC2 | 64 | 2048 | 2 | 8 | 128 | PP |
BXT-32-1024 MC1 | 32 | 1024 | 1 | 4 | 128 | P |
BXT-16-512 MC1 | 16 | 512 | 1 | 2 | 128 | P |
BXM-8-256 MC1 | 8 | 256 | 1 | 1 | 128 | P |
BXM-4-64 MC4 | 16 | 256 | 4 | 4 | 32 | PPPP |
BXM-4-64 MC3 | 12 | 192 | 3 | 3 | 32 | PPP |
BXM-4-64 MC2 | 8 | 128 | 2 | 2 | 32 | PP |
BXM-4-64 MC1 | 4 | 64 | 1 | 1 | 32 | P |
BXE-4-32 MC4 | 16 | 128 | 4 | 4 | 16 | PSSS |
BXE-4-32 MC3 | 12 | 96 | 3 | 3 | 16 | PSS |
BXE-4-32 MC2 | 8 | 64 | 2 | 2 | 16 | PS |
BXE-4-32 MC1 | 4 | 32 | 1 | 1 | 16 | P |
BXE-2-32 MC1 | 2 | 32 | 1 | 1 | 16 | P |
BXE-1-16 MC1 | 1 | 16 | 1 | 1 | 8 | P |
The big flexibility gain for Imagination and their customers is that they can simple take one of the aforementioned hardware designs, and scale these up seamlessly by laying out multiple GPUs. On the low-end, this creates some very interesting overlaps in terms of compute abilities, but offer different fillrate capabilities at different area efficiency options.
At the high-end, the biggest advantage is that Imagination can quadruple their processing power from their biggest GPU configuration. Imagination notes that for the BXT series, they no longer created a single design larger than the BXT-32-1024 because the return on investment would simply be smaller, and involve more complex timing work than if a customer would simply scale performance up via a multi-core implementation.
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lucam - Tuesday, October 13, 2020 - link
AndreiApple A14 uses IMG series A
myownfriend - Tuesday, October 13, 2020 - link
Where did you hear that?lucam - Tuesday, October 13, 2020 - link
https://www.imgtec.com/news/press-release/imaginat...myownfriend - Wednesday, October 14, 2020 - link
That doesn't necessarily mean that they're using the A series outright. I've seen speculation that Apple's solution is more or less Imagination's GPU but with redone shader clusters where there's more emphasis on FP16 performance.Andrei Frumusanu - Wednesday, October 14, 2020 - link
They don't.lucam - Thursday, October 15, 2020 - link
They do, but with Apple proprietary custom design. You should check your sources.Andrei Frumusanu - Thursday, October 15, 2020 - link
You've got no idea what you're talking about. A-Series has nothing to do with the Apple GPU.Kangal - Friday, October 16, 2020 - link
Any plans to get your hands on a A-Series or B-Series Img GPU? Like I don't know if there is any current consumer devices on the market, or any coming in the future.myownfriend - Saturday, October 17, 2020 - link
This article mentions a desktop graphics card that's coming out that uses a B-series GPU.myownfriend - Saturday, October 17, 2020 - link
What sources?